Game Jams & Rapid Prototyping in Unity

Game Jams & Rapid Prototyping in Unity

Welcome to Game Jams & Rapid Prototyping in Unity course.

Ever wanted to take part in a game jam but don’t know where to start?

Maybe you’ve got an idea that you want to get up and running quickly?

In Game Jams & Rapid Prototyping in Unity, we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.

  • Get prepped for creating your own prototypes at 48 hour game jams.
  • Learn the pros, and pitfalls of creating a game with a heavy time constraint!
  • How to form teams, and manage the idea generation process.
  • Filling in art and audio when you’re just a coder

We also cover making a full game jam prototype in just 3 hours of fully explained, code along exercises. Covering creating simple game logic, and a reusable framework to deal with common prototype functionality such as :

  • Scoring
  • Timing
  • UI
  • Gameflow
  • And Audio

This course is suitable for people with basic to intermediate experience with Unity 3D who want to learn about making prototypes quickly.

Who this Game Jams & Rapid Prototyping in Unity course is for:

  • Anyone who wants to make small prototypes, or participate in Game Jams.

Requirements

  • The course is suitable for anyone with basic skills with Unity 3D

Checkout our codes.

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