Welcome to Unity 2D Random Dungeon Generator for a Roguelike Video Game course.
This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We’ll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.
This Unity Game Development Course is not a complete game. It’s purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation. You’ll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.
As an added bonus, I’ve included a section to demonstrate a simplified method for enemy path finding. Â This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.
Who this Unity 2D Random Dungeon Generator for a Roguelike Video Game course is for:
- Beginner to Intermediate Unity Game Developers
- 2D Roguelike Game Enthusiasts
- Beginner to Intermediate C# Programmers
Requirements Of Unity Game Development Course
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Basic Computing Experience
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2D Graphics Editing Experience
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Experience with Unity Game Engine
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Experience in Photoshop is Helpful But Not Required
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Experience Programming in C#
Checkout our codes.