Unity 2D Random Dungeon Generator for a Roguelike Video Game

Unity 2D Random Dungeon Generator for a Roguelike Video Game

Welcome to Unity 2D Random Dungeon Generator for a Roguelike Video Game course.

This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We’ll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.

This Unity Game Development Course is not a complete game. It’s purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation.  You’ll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.

As an added bonus, I’ve included a section to demonstrate a simplified method for enemy path finding.  This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.

Who this Unity 2D Random Dungeon Generator for a Roguelike Video Game course is for:

  • Beginner to Intermediate Unity Game Developers
  • 2D Roguelike Game Enthusiasts
  • Beginner to Intermediate C# Programmers

Requirements Of Unity Game Development Course

  • Basic Computing Experience
  • 2D Graphics Editing Experience
  • Experience with Unity Game Engine
  • Experience in Photoshop is Helpful But Not Required
  • Experience Programming in C#

Checkout our codes.

DOWNLOAD

Leave a Reply

Shopping cart

0
image/svg+xml

No products in the cart.

Continue Shopping