Player-X (Active Physics) – Unity Asset Store is an active physics ragdoll framework to help you create running, jumping, grabbing, slip-slap! oh snap! I shot my own leg off… clumsy, fun games.
//- Player-X
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A base framework for creating active physics ragdoll games.
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//- Playable Demo: Player-X Demo
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//- Framework Includes:
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- Source Code
- Basic Navigation
- Example Demo’s
- Example Characters
- Documentation
Features Of Player-X (Active Physics) – Unity Asset Store
- Active Physics Controller
- Physics Interactions
- Procedural Animations
- Object Grabbing
- Fighting Actions
- Weapons Equip
- Dismemberment
- Basic Health
- Simple Scoring
- Clumsy Fun
//- Input:
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- Basic New Input System
- Keyboard & Mouse
//- Model Support:
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Character models can be both non-SkinnedMesh (Individual Parts) or SkinnedMesh (Single rigged model). However dismemberment is currently only supported for non-SkinnedMesh (individual Parts).
//- Asset Roadmap:
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- Advanced New Input System Integration
- Advanced Menu System
- Upgrading Code Structure
- Controller Support
- Advanced Enemy AI System
- More Optimization
- More In-depth Documentation
- Bug Fixing
Human Creativity Preserved
(No generative AI was used in the development process)
Checkout our codes.